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Tamil Movie Metal Gear Solid V: The Phantom Pain Free Download

Updated: Mar 19, 2020





















































a5c7b9f00b In the aftermath of the events of &quot;Ground Zeroes&quot; and the destruction of Militaires Sans Frontières, Big Boss falls into a coma. Nine years later, he awakes and forms a new mercenary group, the Diamond Dogs. Now under the guise of the codename &quot;Venom Snake&quot;, he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF&#39;s destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira &quot;Kaz&quot; Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system, and his mission quickly switches focus to ending this new threat. The year is 1984, where a solider known as many names but mostly known as Snake has awaken from a nine year coma. As he awakens he remembers the destruction of his mother base from a network known as Cipher. Filled with nothing but vengeance Snake has formed a a new unit &quot;Diamond Dogs&quot; so he can lead a path of vengeance for the phantoms of MSF. What started Ground Zeroes will end V. This was one of my most anticipated game of this year. The final chapter in the great MGS franchise, the missing link. Can&#39;t tell you how excited I was when I finally got to play it. It delivered on the game-play part perfectly, but sadly it lacked in the story department.<br/><br/>First, the good thing about the game. The gameplay was just amazing. It was a masterfully executed open world game with full on proper stealth mechanics and I think it is first of its kind. We get two huge areas (Africa and Afghanistan) to explore and have fun in. The beauty of this game was that almost any mission can be completed in several play styles. Lots of freedom and the options continue to increase when you open up new items and weapons and mechanics. Biggest new mechanic was the buddy system, where you get several companions over the course of the game that help you in various ways. Maybe you&#39;ll want to go full stealth. Or go in guns blazing. Maybe you&#39;ll do a mix of both. Or just call in support and let them do the dirty work while you smoke your cigar. The game did has its way of making you try your best to keep a full stealth play, proper tactical espionage. <br/><br/>The mother base aspect of the game was also expanded from what we got in Peace Walker. This time, you can actually visit your base and move around and see it in getting developed slowly. And it has this wonderful feeling of accomplishment, seeing your hard work in action. Knocking out enemies and using Fulton Recovery to recruit them for your base makes each mission more fun as you always have to consider the option of either killing an enemy or go in for a more stealth play and try to capture them. The game was really massive too. <br/><br/>Since I played it on a PS3, won&#39;t talk much about the graphics since I know the game doesn&#39;t look that good as compared to the next gen counter parts but even on the 9 year old machine, it ran pretty well, all things considered. The soundtrack of the game was pretty good as you would expect from an MGS game. Some great tracks here and there. Would have loved it if they used the MGS series theme in some important part.<br/><br/>Now, for the story. Well, The Phantom Pain continues the plot where Ground Zeroes left off. The blast and crash caused Big Boss to go into a nine year coma. The game starts off with us waking up in a hospital. The whole opening chapter was just phenomenal, one of the best openings I have ever played in a game. The game focuses on us (Big Boss) trying to rebuild our free military force and to take revenge on Skull Face. <br/><br/>Now, this game was showed and advertised as the missing link that will show Big Boss&#39;s decent into the other side, how he changes etc etc and was the main reason why I was so pumped up to play it. Sadly, it failed to deliver on that promise. There was hardly anything regarding that in the game. All the awesome trailers we got depicting this epic tale were really misleading. MGS games have always been famous for there thick and detailed cinematic story but oddly enough, this last part was really lacking in that department. The story itself was pretty slim to being with but add that with the length of the game and it just got stretched way too thin. Really horrible pacing. There were some awesome missions with memorable moments but they were very few and far between. The game also concluded on a pretty disappointing part as well. It completes the cycle but in a way that makes you go &quot;That&#39;s it?&quot;. <br/><br/>Among the things that I didn&#39;t liked were the opening and ending credits after EVERY missions. WTF was that all about. The opening credits especially spoiled every mission by showing which character is appearing in it. A very poor decision. Also, Big Boss hardly talked in cutscenes. I liked Keifer Sutherland as the new voice for Big Boss and fitted really well to be honest but what&#39;s the point of having a great new voice when you hardly use it. <br/><br/>That being said, its not like I hated the story or anything. If you look it in a normal way, it is still a good enough story for a game with amazing gameplay and makes the game as a whole pretty worth your time. But the story was just sub-par for an MGS games, and disappoints even more since it was suppose to be the missing link and is the last MGS game by Kojima, completing the cycle of this decades long series. <br/><br/>All in all, its the weakest game in MGS series for me but still the game was pretty great even with the story disappointments. The 53 hours I spent finishing it were fun, otherwise I would have not spent so much time in a game. It&#39;s just not GOTY material or the 10/10s it got critically. Overrated in that regard. <br/><br/>Farewell MGS, best gaming franchise in the video game industry (That&#39;s not a trilogy). As far as the series go, this is how I would rank them: MGS4&gt;MGS3&gt;MGS2&gt;Peace Walker&gt;MGS5 (Haven&#39;t played MGS1. Yeah yeah I know)<br/><br/>8.5/10 Developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, and published by Konami; this adventure stealth video game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series&#39; chronology. It serves as a sequel to 2014&#39;s Metal Gear Solid V: Ground Zeroes &amp; a prequel to the original Metal Gear game released in 1987. Set in 1984, the game follows the mercenary leader Big Boss AKA Punished &quot;Venom&quot; Snake (Voiced by Kiefer Sutherland) as he ventures into a new war during the Cold War to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. Can Snake find the men that nearly killed him or will the men that nearly destroy him, usher a new age from the ashes of the Cold War? Play the game to find out! Without spoiling the game, too much, I have to say, I like the continuation of the narrative established in Ground Zeroes. I just wish it, it was just part of this game, rather than its own separate game. Honestly, if you haven&#39;t played, Ground Zeroes or any of the previous games, you will certainly get lost in this story. That&#39;s the truth. While, the overall story is pretty interesting, it still lacks the emotional powerful thematic elements compare to the other games. Just wish it was a little more compelling. This is easily the darkest Metal Gear story yet so it could had work. The tale of Big Boss&#39; face/heel turn covers some pretty heavy subjects, like race, revenge, child soldiers, cold blooded torture, body horror and rape. That being said, there&#39;s still plenty of room for the series&#39; trademark humor. It&#39;s not all gloomy. As much as critics hate Quiet (Voiced by Stefanie Joosten)&#39;s comically oversexualized. I found her character arch to be, one of the better cinematic moments of the game. The whole sandstorm scene with her was pretty emotional. The rain scene not so much. It was play, as a heartwarming moment, but it comes across, as somewhat perverted. The twist toward the end, was somewhat not as unexpected as it should be. Maybe, the overarching storyline does lose some focus. There were times, in the game, that I felt like, the story was trying way too hard to do shout outs than make a well-made story. Honestly, did we really need to see Liquid Snake, here!? As much as I love some of the cinematic cut-scenes, I just glad, this game has the least amount of it. Sometimes, they do go a little too long, for my taste. I do like how the game doesn&#39;t have a lot of exposition scenes. Those scenes, normally kinda boring with the voice acting, not being the best. In this game, the voice acting is alright, but barely used. Kiefer Sutherland is meh. I kinda miss long-time voice actor, David Hayter, instead. By far, Troy Baker as Ocelot has the best moments in the game. Still, by far, the greatest thing about this game is the gameplay. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. The big different, between this and the other games is that it&#39;s more open world, meaning that you have more freedom in how you complete a mission than restrictive script format missions. I like that players may traverse the game world with vehicles, in addition to traveling on foot or on horseback, or may also call for friendly helicopter for support or send AI companions to scout a target area. I also love the game day-and-night cycle that runs in real-time. Weather effects, such as sandstorms and rain, also affect the gameplay, making it a lot of easier or harder to sneak past enemies. Still, the open world settling is very dull, both visually and in terms of quality content in it, there is nothing to discover, no fun encounters, there is so little interactivity and you&#39;re restricted to moving in between restrictive corridors, as you go from outpost to outpost doing the same work, over and over. It feels incredibly artificial and somewhat repetitive, but it gets a little more challenging toward the end. A good example is if a player frequently use particular weapons or tactics to subdue enemy soldiers. Future enemy missions would adapted to your tactics, making it, harder to have a single efficient playstyle. The enemy AI has also improved in terms of situational awareness, but still, they do have some artificial stupidity. It&#39;s pretty odd, for them, not to hear the loud screaming of soldiers, being sent to Mother Base for recruitment. That was pretty jarring. Still, I do like the idea, that you can capture enemy soldiers, animals, and vehicles with the Fulton surface-to-air recovery system, in an attempt to grow your mother base. Being able to have a base-building feature where players can develop weapons, explore the complex, and upgrade the base&#39;s defenses and technology is pretty interesting. However, the period weapons and basic military hardware of the 1980s mixed with futuristic technology was somewhat jolting. The game takes a lot of artistic license, when it comes to mixing the sci-fi, supernatural and realistic tones, together. I like how the game has numerous Moby-Dick, Lord of the Flies, 1984 and Bible references. It works with its themes. For the game&#39;s soundtrack, Donna Burke once again, returns, to recorded cover songs. I do like her version of &#39;Sin of the Fathers&#39; but by far, the best cover songs here, are &#39;Nuclear&#39; from Mike Oldfield &amp; Midge Ure&#39;s cover of David Bowie&#39;s &quot;The Man Who Sold the World&quot;. My least favorite song is Stefanie Joosten &quot;Quiet&#39;s Theme&quot;. I do like how the game now has, multiplayer. It&#39;s been a long time, coming. Overall: This game is an unpolished diamond. Good, but could had been great. 1. Metal Gear (1987; original version exclusive to Japan until 2006)<br/><br/>2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)<br/><br/>3. Metal Gear Solid (1998)<br/><br/>4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)<br/><br/>5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)<br/><br/>6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)<br/><br/>7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)<br/><br/>8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)<br/><br/>9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)<br/><br/>10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)<br/><br/>11. Metal Gear Solid: Peace Walker (2010)<br/><br/>12. Metal Gear Rising: Revengeance (2013)<br/><br/>13. Metal Gear Solid V: Ground Zeroes (2014)<br/><br/>14. Metal Gear Solid V: The Phantom Pain (2015)<br/><br/>These are the games listed chronologically:<br/><br/>1. Metal Gear Solid 3: Snake Eater: 1964<br/><br/>2. Metal Gear Solid: Portable Ops: 1970<br/><br/>3. Metal Gear Solid: Peace Walker: 1974<br/><br/>4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)<br/><br/>5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)<br/><br/>6. Metal Gear: 1995<br/><br/>7. Metal Gear 2: Solid Snake: 1999<br/><br/>8. Metal Gear Solid: 2005<br/><br/>9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)<br/><br/>10. Metal Gear Solid 4: Guns of the Patriots: 2014<br/><br/>11. Metal Gear Rising: Revengeance: 2018 No. By the title, he is indeed &quot;Big Boss&quot;. However, he is not &quot;Jack&quot; or &quot;Naked Snake&quot; from Metal Gear Solid 3, Portable Ops, Peace Walker, and Ground Zeroes. He is a former medic who was close to Naked Snake, and was deemed the &quot;best man&quot; in MSF. Ocelot and Zero opted to use the comatose Medic to be Big Boss&#39; body double. In doing so, he assisted in creating the legend that is &quot;Big Boss&quot;. He would be officially named Big Boss by his friend (and the man he covered for) at the end of the game. Yes, although the DNA tests prove negative that he is Venom Snake&#39;s son. This is because Venom Snake is a copy of the real &quot;Big Boss&quot;, and he was proven not to be the father of Eli. However, Eli was completely unaware of this, and his anger towards his father still existed until his own death in 2005. Regardless, he still displayed a distrust of adults, and would likely have been the same way toward Venom Snake whether or not he knew about the ruse.

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